Jobs

So, you want to be Puny.

Everyone in Puny Human is multi-talented, and skilled in using various game engines and development programs. We're industry professionals with experience from a variety of well-known game development studios.

Regretfully, we do not have the operating profit to offer compensation, so do not expect it right now! We're working hard towards the future, and bringing our endeavors full-circle so that we can sustain Puny Human and its staff!

What you need!

We are only looking for people with an avid interest in being a part of the video game industry, who are easy to work with, friendly and can produce work fast and efficiently! These positions have pre-requisites which require your time, availability and a stable, fast internet connection.

Blade Symphony

+ Producer (1)

Responsibilities:

  • Responsible for all aspects of a project's production cycle which includes:
    • Management of proper art direction planning, conceptual stage (data and concept art), asset requirement lists, asset request lists along with project's art lead and designers.
    • Overseeing pre-production stages, groundwork for a full project's production schedule, setting long term deadlines and release dates.
    • Overseeing production stages, milestones, short term deadlines, departmental goals, alpha and beta checklists.
    • Working with quality assurance and quality control spearheads to create the most defect-free product possible, and assisting with black box testing, smoke testing and user testing to create a usable and easy to understand product.
    • Making sure that localization assets, licenses, and any external changes or data that is required for an international release are completed.
  • Ensures a high quality product by working with designers, attending design, art and programming meetings and providing expert editorial on game design.
  • Manages time effectively by project planning, task prioritization, resource coordination, risk assessment, and proactive problem solving.
  • Reports to Executive Producer and will need to follow all instructions given.
  • Requirements:

  • Eager to learn new production, design and communication techniques.
  • Excellent communication skills.
  • Fluent in written and spoken English.
  • Expert knowledge of Microsoft Word and Microsoft Excel.
  • Ability to work in a group and individually efficiently.
  • Experienced attention for detail.
  • Past Project Management, Project Lead or Assistant Lead experience.
  • Pluses:

  • Knowledge of Microsoft Project or an equivalent Project Management program.
  • A long standing history and passion for video gaming.
  • The drive and motivation to build products and help create one of the best endeavors in indie gaming history.
  • Self motivated individuals who can inspire others and is outgoing!
Apply Now
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+ UI Programmer (1)

Responsibilities:

  • Programs, maintains and ensures a high-quality, aesthetically-pleasing, comprehensive game shell, user interface and in-game heads-up display.
  • Ensures a high quality product by working with artists and art management.
  • Manages time effectively by task prioritization, risk assessment, and proactive problem solving.
  • Reports to Lead Producer and Lead Programer, will need to follow all instructions given.

Requirements:

  • Experience with Valve's Source Engine or VGUI/HUD programming.
  • Must be comfortable with and actively use Subversion for source control/version control.
  • Expert or advanced knowledge, and must be comfortable with C++.
  • Expert ability to comprehend large, sometimes unorganized, product source code.
  • Must be comfortable working with code written by other programmers
  • Expert knowledge of the usage and configuration of Microsoft Visual Studio 2005, 2008 or 2010.
  • Ability to work in a group and individually efficiently.
  • Excellent communication skills, fluent in written and spoken English.

Pluses:

  • Experience with Modeling or Texturing, or the programs associated with them.
  • Experience with other programming languages.
  • A long standing history and passion for video gaming.
  • Self motivated individual whom can inspire others and has the drive to build products and create one of the best endeavors in indie gaming history!
Apply Now
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+ Gameplay Programmer (2)

Responsibilities:

  • Writes and tests standardized, easy-to-read and clean high or low-level design-oriented code.
  • Ensures a high quality product by working with Lead Designer and Designers, attending design and programming meetings.
  • Manages time effectively by task prioritization, risk assessment, and proactive problem solving.
  • Reports to Lead Producer and Lead Programer, will need to follow all instructions given.

Requirements:

  • Must be comfortable with and actively use Subversion for source control/version control.
  • Expert or advanced knowledge, and must be comfortable with C++.
  • Expert ability to comprehend large, sometimes unorganized, product source code.
  • Must be comfortable working with code written by other programmers
  • Expert knowledge of the usage and configuration of Microsoft Visual Studio 2005, 2008 or 2010.
  • Ability to work in a group and individually efficiently.
  • Excellent communication skills, fluent in written and spoken English.

Pluses:

  • Experience with other programming languages.
  • A long standing history and passion for video gaming.
  • Self motivated individual whom can inspire others and has the drive to build products and create one of the best endeavors in indie gaming history!
Apply Now
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+ Environmental Artist (1)

Responsibilities:

  • Creates level and game art by concepting, modeling, UVW mapping and texturing assets.
  • Fits level and game art into the level by moving BSP geometry, adding particle effects or shaders.
  • Ensures a high quality product by working with artists and art management.
  • Manages time effectively by task prioritization, risk assessment, and proactive problem solving.
  • Reports to Lead Producer and Lead Artist, will need to follow all instructions given.

Requirements:

  • Experience in one or more 3D Modeling programs such as 3D Studio Max, Autodesk Maya, Softimage XSI or Luxology Modo.
  • Expert experience with Adobe Photoshop.
  • Experience with Valve's Source Development Kit (SDK).
  • Must be comfortable with and actively use Subversion for source control/version control.
  • Must be comfortable working with art and levels by other artists or designers.
  • Ability to work in a group and individually efficiently.
  • Excellent communication skills, fluent in written and spoken English.

Pluses:

  • Experience with scripting languages such as LUA.
  • A long standing history and passion for video gaming.
  • Self motivated individual whom can inspire others and has the drive to build products and create one of the best endeavors in indie gaming history!
Apply Now
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+ Character/Organic Modeling Artist (1)

Responsibilities:

  • Creates character, weapon and game art by concepting, modeling, UVW mapping and texturing assets.
  • Assists in the rigging, animation and integration of art.
  • Ensures a high quality product by working with artists and art management.
  • Manages time effectively by task prioritization, risk assessment, and proactive problem solving.
  • Reports to Lead Producer and Lead Artist, will need to follow all instructions given.

Requirements:

  • Experience in one or more 3D Modeling programs such as 3D Studio Max, Autodesk Maya, Softimage XSI or Luxology Modo.
  • Expert experience with Adobe Photoshop.
  • Experience with Valve's Source Development Kit (SDK).
  • Must be comfortable with and actively use Subversion for source control/version control.
  • Must be comfortable working with art and levels by other artists or designers.
  • Ability to work in a group and individually efficiently.
  • Excellent communication skills, fluent in written and spoken English.

Pluses:

  • Experience in model rigging and animation.
  • A long standing history and passion for video gaming.
  • Self motivated individual whom can inspire others and has the drive to build products and create one of the best endeavors in indie gaming history!
Apply Now
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+ Animator (1)

Responsibilities:

  • Animates character and environmental game art.
  • Assists in the rigging and integration of art.
  • Ensures a high quality product by working with artists and art management.
  • Manages time effectively by task prioritization, risk assessment, and proactive problem solving.
  • Reports to Lead Producer and Lead Artist, will need to follow all instructions given.

Requirements:

  • Must be willing to adapt to an art pipeline that is heavily dependent on Autodesk Maya and Valve's Source Development Kit (SDK).
  • Experience in one or more 3D Animation programs such as 3D Studio Max, Autodesk Maya, Softimage XSI or Luxology Modo.
  • Must be comfortable with, or actively willing to learn and use Subversion for source control/version control.
  • Must be comfortable, or actively willing to learn to work with art and levels by other artists or designers.
  • Ability to work in a group and individually efficiently.
  • Excellent communication skills, fluent in written and spoken English.

Pluses:

  • Experience in model rigging and animation.
  • A long standing history and passion for video gaming.
  • Self motivated individual whom can inspire others and has the drive to build products and create one of the best endeavors in indie gaming history!
Apply Now
Close